Saturday, November 8, 2014
Friday, October 31, 2014
Monday, October 13, 2014
Insight, Indies, Inspiration, and Internal Independence Part Two
everyone a chance, and to be open-minded about people. I think having that instilled in me really helps me take feedback from people. Being open-minded has led me to some really great personal discoveries and it also helps me find inspiration to keep going when I feel stuck. Which was where I found myself with artwork a few weeks ago.
Sunday, October 12, 2014
Insight, Indies, Inspiration, and Internal Independence
Thursday, September 18, 2014
We're Getting Back Up To Full Speed!
Monday, August 11, 2014
Centerpieces - Luigi and Zelda take the lead!
Monday, August 4, 2014
Monday, July 28, 2014
Friday, July 18, 2014
Life Gets in the Way Sometimes
I was really hoping that my next post would be about showing off more about our game. Unfortunately, life got in the way a little bit and I wasn't able to dedicate as much time as I'd hoped to working on our game. Between a full time job, preparing for a wedding (coming up in September!), and just making sure we still have time to ourselves so we don't overload, I didn't progress as far as I had hoped.
We have made good progress though, but sadly it's not very visual. I've been working a lot on getting the game menu & multiplayer lobby functional, polishing the character customization, making sure games restart properly, and finding & adding sound effects. It might not sound like a lot, but for a first time team that does this in their spare time, I'm proud of what we've been able to do. The menus and such still have a lot of placeholder art, so I hesitate to throw out screen shots so we don't give out the wrong impression of the end game quality. If you are interested in seeing them, post here or on our twitter @TeamAndrecca and as long as you keep in mind it's a WIP, we should be able to hook you up :)
Monday, May 26, 2014
New doodles!!!!!
It's been awhile since I shared some art with you guys! I have some new doodles. Some game related, some just "sketches" I've done. It's been a pretty busy couple weeks for me, but I'm still trying to focus on game art. I've been putting a lot of time into making a font for general use in the game, but that didn't seem too exciting to share with you guys.
I've been looking at some more tutorials for different techniques. Most recently I looked at this tutorial for how to make pixel art clouds quickly. The clouds to the right were made following that tutorial, and sure enough, it really was quick.
Anyway, on to more art!
Monday, May 19, 2014
Making progress!
Monday, May 12, 2014
Nintendo and Nostalgia
Monday, April 28, 2014
Nerdy Birthday Presents
Wednesday, April 9, 2014
The Importance of Being Backed Up
Saturday, March 15, 2014
I am 12%
Monday, March 10, 2014
The Age Of Nintendo Indie Titles Has Begun!
Sunday, March 2, 2014
Mini art!
Sunday, February 23, 2014
Getting Ready
This is not the final title screen. |
Was I really good enough? Could I really do this? Was I really an artist?
Monday, February 17, 2014
New tech with a new toy!
Friday, February 7, 2014
Game Types in Andrecca
A fitting level for the weather currently outside. |
Now that you've gotten to get a look at the style of Andrecca and the overall game mechanics that it'll use, I wanted to dive a little deeper into the different game modes we're planning. As mentioned before, Andrecca is mostly going to be multiplayer focused, but there will be a lot of content you can play singleplayer too if you'd like, it's just not our primary focus.
Friday, January 31, 2014
Creating Customization
Lady character customization |
Saturday, January 25, 2014
New Perspectives
Working on the game lobby. |
Before I get started on this topic, I wanted to let everyone know that with the new year comes a new blog schedule! Initially, we tried to do a post once a week and, well you saw how that worked out. We didn't really hold ourselves to it and it ended up being more like once a month instead. With the new year we've decided to change up how we're doing posts to hopefully keep us more on track! We're still going to strive for once a week, but Becca and I are going to alternate weeks. Neither of us are really used to logging our lives on the internet like this, so it's taken some getting used to, but we've been getting more used to it and I promise 2014 will be a better year! Now back to the original topic at hand, New Perspectives.
Tuesday, January 21, 2014
We're Going To Have An Awesome Soundtrack!
Friday, January 17, 2014
New Year News!
It's a new year and it's already been full of excitement for the Andrecca team. We've recently started to move towards working on the user interface (UI), for the game. I've still been working on art and even branching out into other pixel art projects too.
As far as the UI goes, we want it to feel unique yet comfortable to play no matter what controller is being used. We've just started tweaking the UI and it's going really well as far as what buttons to use and setting up how it will look for the player(s). Making use of the negative space on the screen without it looking cluttered, is not as much of a challenge as I thought it would be. The space we have is not huge, but I think with the options we'll have on the screen, it won't feel cluttered or crowded. It's really coming along nicely, and quickly too. Hopefully I'll be able to share some screenshots soon!
The art I've been working on is really more of doodles and it's been a lot of fun.