Here's a play through of one of our Haunted Levels. I love getting the spiders to scoop up enemies! What's your favorite trick?
Monday, March 9, 2015
Friday, March 6, 2015
Alpha Build #3 - Level Select, Scoring System, Leaderboards, Oh My!
The long overdue Alpha Build #3 is finally here! See the links "Download for Windows" or "Download for Mac" at the top of the page to download the latest Alpha Installment!
Wednesday, February 25, 2015
Alpha Build #3 Update
First off, my apologies for this being the first update in quite a while. The holidays were a busy time for us and we did not get as much time to work on Andrecca as we would have liked. For the last couple of months, however, we've been putting work in every chance we had and I'm very pleased to say that we're getting very close having Alpha Build #3 out to the public! It will be out this weekend at the earliest or end of next week (March 7th) at the very latest.
Saturday, November 8, 2014
Friday, October 31, 2014
Monday, October 13, 2014
Insight, Indies, Inspiration, and Internal Independence Part Two
So in the last post, I talked about half of what feels like the longest title ever. I left off talking about forums and how people let their ego get bruised by others who are generally just trying to give feedback and help someone. I know sometimes in the moment, and especially through text, it's hard to tell if someone is being genuine or if they're just being a jerk. My parents always taught me to giveeveryone a chance, and to be open-minded about people. I think having that instilled in me really helps me take feedback from people. Being open-minded has led me to some really great personal discoveries and it also helps me find inspiration to keep going when I feel stuck. Which was where I found myself with artwork a few weeks ago.
Sunday, October 12, 2014
Insight, Indies, Inspiration, and Internal Independence
Hey there everyone, it's been too long since I posted something here, and tonight it's going to get personal. I've had some struggles with stress lately, and the roller coaster of all that stress is finally coming to the end of the ride. I can breathe, and that has given me a lot of internal reflection also. I've done a lot of art recently, since we're coming to our deadline of a test of our game. We've landed on an official-ish title, I've found a good place for inspiration, and we're having what I've started calling "workends". It hasn't been sunshine and rainbows everyday, but every low has just pushed me to up my game (pun totally intended). Oh, and I found out that most forums on the internet are all the same. The comment fights about nothing are amazing, but the egos some people have are incredible. More on that later though.
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