How do you convince yourself you can do something you've never done before? Something that not too long ago seemed like something you never thought you had the capacity to do, but always appreciated. Do you just take a lesson from the story The Little Engine That Could and "think you can, think you can, think you can"? Or do you just dive right into the project and never look back? These are all questions I've been asking myself since I started thinking about the title screen for the game. I have to really get in the mindset of knowing I have come this far, what's pushing a little more going to hurt. No that's not a mistake, not a typo, it's not meant to be a question. I love the art that I do, and I love how it makes me feel. In the beginning of this project I was filled with self-doubt.
Was I really good enough? Could I really do this? Was I really an artist?
Comfort and creativity for me have always gone hand in hand. When I was a kid, I never liked having to sit at a table to work on creative things. I rarely got any good daydreaming done in a wooden chair. There seems to be a correlation between the stiffness of a chair and the lack of creativity I have. I tend to do a lot of daydreaming in my downtime, but I didn't really have a way to easily jot some notes or sketch out the things I wanted to set into motion. I had basic pen and paper, but those things weren't always handy. I began to daydream about an easy way to come home from my normal job, unwind, and have something right at my fingertips to doodle with, write on, and maybe even read on if the mood struck me. A couple days ago I got a shiny new tool to help me do all those things in my downtime.
A fitting level for the weather currently outside.
Now that you've gotten to get a look at the style of Andrecca and the overall game mechanics that it'll use, I wanted to dive a little deeper into the different game modes we're planning. As mentioned before, Andrecca is mostly going to be multiplayer focused, but there will be a lot of content you can play singleplayer too if you'd like, it's just not our primary focus.